I couldn't bear to say this to his face, but Yamada's game is so much worse than it could be. ![]() It's a whole thing, and comes across as silly and self-aware, rather than as abuse of a trope. The screen gets swamped in flowers whenever she pops by. That's played as satire, with Yamada convincing himself that the path to his neighbour's heart lies in defeating pretend monsters as he invents them. He has also, somewhat creepily, programmed her into his game as a Mario-esque princess in distress. ![]() I like how Yamada's clothes disintegrate as he transitions from heroic videogame Yamada into lonely bedroom Yamada, who's pining after the next door neighbour he's fallen in love with. It's neat framing, and not without charm. It's not long before you're fired from your job at an evil and colossal video game studio, and immediately they set about stealing your work. The plot progresses as you level up Yamada's development skills, often by running through old dungeons. You play Yamada's game as he builds it, gradually adding levels, complexity, and faff. He spends all day programming in his pants, coding a game with himself as its hero. Meet Yamada-kun, a man of irrepressible enthusiasm and whimsical life choices. Or at least people who like the jokes more. I find DD's dungeons more dreary than dandy, but perhaps they're built for people with more patience. ![]() Liking them means looking past their annoyances, finding their embarrassments endearing, and putting in a lot of hard work. There is no other way to buy unconditional love. Not liking a cute puzzler like Dandy Dungeon: Legend Of Brave Yamada is a bit like staring at a puppy with cold indifference.
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